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Towelket One More Time Fury Review

(Warning: This game contains content that may not be suitable for younger viewers and the easily disturbed. Please refer to the warnings at the bottom of → This Page ← Keep in mind that some of these topics will be mentioned in this review)

Towelket One More Time Fury is the sixth entry in the Towelket series, released sometime in 2010 between the release of Towelket 4 and Towelket 5: Gaugau's Bride. There is very little information about this game, even its exact publication date is currently unknown. Towelket Fury's entire existence is a bit strange, as it was never technically an "official" entry in the series.

There were three games released under the title "Towelket 5": Towelket 5 Classic, a short demo that was supposed to be a direct sequel to Towelket 4. Towelket Fury, a game that was completed but quickly deleted after its release. And Towelket 5: Gaugau's Bride, which is usually considered the "official" Towelket 5. There's been a lot of rumors and speculation about the existence of this game, often regarding the author's reason for killing it off so quickly despite it being a finished product. But I haven't found an actual source for any of these claims, so I won't be getting into all that.

But back to the game itself. The story begins with Paripariume and her sister Pucchi visiting her late husband's grave to announce that their newborns have been delivered safely. But just as Pucchi is about to leave, a flock of sadistic birds attack the babies and Paripariume, killing her and pushing one of the twins off a cliff. As her last wish, she asks Pucchi to save the remaining child and leave her behind. Years later, the baby grows up to be a boy named Kachil (or Kachiru), who attends school with his two friends, Roppenchu and Ponpe. Tonight is the night of the Constellation Festival, and he must decide which girl to spend the night with.

Towelket Fury is definitely one of the weirder games in the series. If you've done any sort of research on the games beforehand, you'll quickly learn that Towelket Fury is quite infamous for its disturbing content- and for good reason. The game is practically built on its taboo subject matter, which is only restrained by Towelket's usual cute pixel art style. However, what sets this game apart from something like Towelket 6, is the fact that Fury actually uses its dark subject matter to progress its story. Rather than simply showing something shocking to the viewer and quickly moving on regardless of how much it makes sense within the context of the story.

But despite this, the content in this game isn't something that is necessarily carried with great sensitivity. It is a story that is very misanthropic in nature without much consideration for the player, to the point where the line between tragedy and dark humor are often blurred. For some, the excessive violence might be enough to turn them off from this game completely. Which I find understandable all things considered. However, for those who are willing to bear with the game's content, there is in fact a story that Fury is trying to tell and it's a pretty solid one at that. Now whether or not this story "justifies" its presentation is still up to debate, but for me personally? I found it incredibly difficult to find anything I outright disliked.

The gameplay is probably Towelket Fury's weakest aspect. The combat has a quirky little gimmick where instead of the typical RPG elemental weakness, you instead have various weapon types that the enemies will either be weak to or resist instead. All of your characters must have the right kind of equipment on if you want to deal significant damage to the enemy. However, this mechanic is a bit broken, since having the wrong equipment on can easily make it so you're practically dealing no damage to the enemy at all. In these cases, it's genuinely a lot easier to just let yourself die and equip the correct weapon rather than trying to power through the battle. Constantly finding yourself in this situation can be incredibly frustrating but thankfully the game does throw you a bone in the form of an NPC named Aburaneko. She'll often appear before a boss fight to tell you what their weakness is and what attack type they'll use. Though she isn't always reliable as there are a few times where she won't appear so you'll either have to find yourself a guide or go through some pretty painful trial and error. There was also an instance where she had the wrong information or was completely bugged out, making it impossible to interact with her.

There are also these black lockers that you'll see spread out throughout each area. They don't seem to have much relevance to the story and seem to exist as a place where you can grind and collect items/weapons in case you get stuck. They are pretty useful for sections where you would otherwise have no access to the items you want.

If you want to have as smooth of an experience as possible, you will have to do a bit of grinding at the start but after that everything should come fairly easy. I also personally suggest looking up a guide for this game just to minimize the amount of times you'll have to go through trial and error for some of these bosses. After that, combat should more or less be your standard Towelket fare.

The characters in this game are pretty alright. Everyone in the story has their role and they play them just fine. Characters like Nyanyamo and Agochu were interesting enough, but for everyone else, I really wish they had just a bit more to them. They aren't so bland as to make me completely uninterested in their struggles, but I feel like this game neglects to really show us who these characters were before the conflict arose. This is most evident in the choice you have to make at the start of the game, where it's up to the player to decide who Kachil spends time with on Constellation Day. No matter who you choose, although there are some subtle differences in their lines, I felt like they were practically the same character in both scenarios. So, perhaps the story could have used just a bit more fluff just to establish these characters a bit better. Even if it wouldn't add much in terms of story progression, I believe it would have made a lot of scenes that happen later in the game a lot more effective.

Overall, I found Towelket Fury to be a pretty solid entry in the Towelket series. It's certainly not the greatest game ever made but it has a complete story that I personally didn't take much issue with. I think the determining factor as to whether or not you enjoy this game mostly depends on how well you can handle the content and its approach to it. Some may call it over the top or unnecessary and quickly detach themselves from the story entirely. But it's really a matter of whether you believe that there should be a limit to how dark fictional stories can get. Is it inherently a negative to add such content to a story? Does it really need to justify itself in order for it to be deemed acceptable? That mostly depends on the person. Personally, I judge it the same way I judge everything else. If there's a story to be told with it then I don't see a problem with trying to tell it. This game has an interesting story and I think it conveys its message well. Even if that message is not one someone should take to heart. At the very least, I can't say this game isn't memorable.

I rate this game 4/5 Towels