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Unreasonable Camp One More Time First Impressions

Unreasonable Camp One More Time was released on August 2nd, 2025 and I completed it the same day it was released. I have some thoughts.

To be upfront, this is a game that I initially had very high expectations for. I think for the past couple of recent games, I have been moderately excited for them to release but I don’t think any of them truly caught my full attention like Unreasonable Camp. Then once the demo for this game was released, my feelings had only become stronger.

The first few hours of this game are absolutely amazing. I might even say it has one of the best introductions to a Towelket game, period. There are so many things that are done right within the first hours of the game and I feel like it would be impossible to really get into those things without spoiling it. So, I’ll just keep it short and say it’s great.

Unfortunately, as much as I loved how this game started I absolutely cannot say the same for how it ended. Unreasonable Camp might be the very definition of absolute missed potential. It had quite literally every single thing going for it. But for whatever reason instead of trying to maintain the same quality throughout, it somehow manages to completely forget everything single thing it set up in favor of a very strange, less interesting and almost completely incomprehensible storyline.

This isn’t really a case of me simply not liking the direction the story went. If you really think about anything that happens in this game, you will easily be able to spot the numerous discrepancies that plague its final act. Perhaps not outright contradictions within the narrative but there is clearly so much that gets suddenly retconned for the sake of convenience. It is genuinely painful how many great plotlines are completely pushed aside for something that is just outright not as interesting in the slightest.

The final act of this game is just not good. I tried to think it over and go back to see if there was just something I missed. I really did. It’s not like I enjoy tearing apart games. But the more I tried to connect the dots in my head the more I realized just how broken the last act of the game was. It is something that is so very clearly just hamfisted into an otherwise compelling narrative when the creator got bored of their initial idea.

We get some great characters this time around. Probably the best we’ve had since Dekapari. There is clearly extra attention that’s put into their behavior, speech and the way they react to the world around them. It’s what I’ve been yearning for ever since Towelket Kemono and Wanwan had been lacking in that department. But then…they’re either written out of the story completely by the third act or suddenly made into these bizarre one-dimensional versions of themselves and are forced to align to this random black and white world view. Even though they were initially introduced with plenty of depth.

I’m honestly baffled by the decisions made here. It’s not like the story hit a wall that the developer may have struggled to find their way around. In fact I’d say it was quite the opposite. The concept of the story alone opened itself to thousands of possibilities yet for whatever reason, the game could not commit to what it had initially set up.

Anyway, insane rant aside. There are some other things here that are worth noting besides my extreme disappointment towards the final act of this game.

Similar to Wanwan, there is a much larger focus on gameplay which is nice. The combat could actually get pretty challenging, at least compared to your usual Towelket game. This game has difficulty levels, believe it or not. From what I could see, the difference was just a matter of enemy stats and if you played on easy mode, your party would be automatically recovered at the end of every encounter. It’s a nice touch, though with this game being on the shorter side, there aren’t many opportunities to fully find yourself immersed in it. At least, in my opinion.

Lately there’s been a lack of Talking Points in recent games. I have no idea why. It feels like just when Kanao had finally perfected the formula, they decided to completely do away with them. It’s pretty painful if I’m gonna be honest. I’d love to see more interactions between characters beyond just cutscenes. I’m really hoping they will make a comeback soon.

The game itself looks great. Probably the best looking game in this more modern art style. I like it a lot. Even the menu looks really nice and detailed which is a neat touch. It really feels like the developer has gotten more eager to use RPGmaker MZ to its fullest capabilities and I am not complaining about that in the slightest.

One the otherhand…the music…some of it is really great while other tracks and completely bizarre. I think this game might have more insane choices in music than Yorumorukimiri. But unlike that game, I’m not fully sure how charming I find that aspect here. I mean, some of the tracks are really fucking annoying. I had to mute my audio during this particular area because the background music was just unbearable. But, it’s better than Kemono and Wanwan’s xylophone music maybe.

This game isn’t terrible by any means. But I think this is probably the most I’ve felt disappointed with a Towelket game. It really had so much going for it, more than just potential. Stuff that is outright within the narrative, written down, executed perfectly. Just never followed up on and completely forgotten about by the end. I don’t hate it. There’s a lot of stuff I like. But I don’t know if the cloud of what could have been will ever not hang over my head when thinking about Unreasonable Camp.

Oh well, there’s always the next game (considering suicide).

Atsuage is the MVP btw. Just saying.